![]() ![]() Our hero finds himself transported to a strange dungeon made up of grid-based levels that slowly fill up with ghosts and ghoulies. Pocket Dungeon, however, takes inspiration from the dormant genre of the falling block puzzle game. Can you dig it?Ģ014’s Shovel Knight played like a forgotten 8-bit NES platformer that never was. What developers Yacht Club Games and Vine have achieved with Pocket Dungeon, though, is nothing short of a Frasier. Such a huge change could easily have resulted in a Joey-esque failure. Shovel Knight: Pocket Dungeon takes the original game’s spade-wielding protagonist and throws him into a whole new genre: a rogue-lite puzzle adventure. For every Simpsons, there’s a Young Sheldon for every Better Call Saul, a Torchwood. The logo is detailed, but still easy to read and easy to use – both as a stand-alone design and as in the illustrated version (see image further down).Spin-offs are a tricky thing to get right. The video game logo design for Potionomics fits in by feeling like a video game logo, but at the same time it stands out – both to other competitors but also, which were important, from casual games like Candy Crush. After a lot of research, viewing competitors and a lot of sketching, I finally found a direction that felt right. I also wanted the lettering to fit with the company logo, that lead to the decision to having a straight baseline for the letters. ![]() I wanted an expression that made you think about wizards and magic. finding a unique look that felt ‘witchy’ but not too hard or evil-looking. The hardest part in this challenge was to find the right tone, i.e. The title should diverse itself from casual games (like for example Candy Crush). The lettering should be modern, clear and interesting. The lettering should work both on its own, but also in the centre of a composition consisting of surrounding illustration elements and a shop sign. Voracious Games wanted a light-hearted, none-violent look. Voracious Games take inspiration from animated films studios (like Studio Ghibli Movies, Pixar Films, DreamWorks Movies and Disney Films). Other competitors are of course the narrative-based games like Telltale games, Life is strange, Grim Fandango, Clannad, Visual novels and also RPG´s (although they have very less gameplay). The ones most close to Potionomics gameplay are games that blend narrative and gameplay together, for example Recettear, Papers Please, Undertale, Holy potatoes – A weapon shop and Pocket: Potions (although Potionomics have full 3D graphics).Ĭompetitors are also all the tycoon games and economy simulation games (although they focus more on business building and less on narrative). They are players who enjoy artistic, beautiful games and business building gameplay. The primary target audience are women in the age of 17 to 26 years old. Add in some magic and you have a recipe for a magnificent adventure unlike any you’ve ever played before. As every aspiring entrepreneur knows customers will be fickle, competition will be fierce, and prices never stay stable. Along the way, players will encounter mighty (and not-so-mighty) heroes, classic RPG creatures, and a powerful wizard trapped in an owl’s body. Players assume the role of Sylvia, a penniless witch who must raise money to save her debt-ridden potion shop from evil loan sharks. The game features a customizable 3D potion shop as well as a cast of colourfully animated characters inspired by the animation styles of Pixar and Studio Ghibli. The game is an RPG / Business Simulation game where a player’s narrative choices (and vice versa!) affect the economy of their kingdom and the lives of those who dwell in it. The word Potionomics is a hybrid between the two words ‘potion’ and ‘economics’. Create a logotype for Voracious Games first video game named Potionomics. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |